Here we go adventuring...
This afternoon I escaped from the deluge of thunderstorms that seem to be coming in great waves through our region by seeing X2 again by myself. Having now seen it twice, I've caught some more in-references during the scene with Mystique and Stryker's computer. My main annoyance was the movie theater opted not to staff the upstairs concessions stands and only start seating very shortly before the movie actually started. Fortunately I had put my jacket down to save a place. I only came in during the commercials before the previews. Still want to see Matrix Reloaded after I rewatch the first movie.
I had an absolute blast last night celebrating the various birthdays of my writing related friends with a bunch of their gaming buddies.
Listening to gaming war stories all night, mostly Amber or Nobilis related, made me look forward to our upcoming All Girls Superhero RPG. Also made me pray hard that I don't find my way into my GM war stories ever. Some of the blunders were *classic*. Having usually been the token female in gaming groups, the superhero game should be entertaining, if I can't quite make up my mind on what I want to play.
One of our GMs opted to run a quickly put together game of Terra Incognita, a Victorian pulp RPG with some whacky archetypes. The premise is that the characters work for NAGS Society, National Archaeological Geographic and Submarine Society, preserving and protecting knowledge, even from unwitting mankind. When the rules specifically say the Hero is for "heavy lifting and for being beaten up", you know you'll be in for some fun times. I would have preferred a nice upstanding bookworm or librarian, a la Rachel Weisz in "The Mummy", but they needed an inventor. The whole thing reminded me of SAJV and their ilk, which may be why my Gadgeteer was named Rebecca. She was always the one with *just* the right gadget for the right moment, though with some rather odd side effects. She was also always getting annoyed with the men for breaking or ruining her fine equipment. My Rebecca was American however. (I must have a thing for Rebeccas; my favorite female "Highlander" Immortal was Rebecca Horne.)
Considering this was the first face-to-face RPG I had played in a decade, I did reasonably. The whole diceless stuff takes some getting used to... also the long hours again.
I had an absolute blast last night celebrating the various birthdays of my writing related friends with a bunch of their gaming buddies.
Listening to gaming war stories all night, mostly Amber or Nobilis related, made me look forward to our upcoming All Girls Superhero RPG. Also made me pray hard that I don't find my way into my GM war stories ever. Some of the blunders were *classic*. Having usually been the token female in gaming groups, the superhero game should be entertaining, if I can't quite make up my mind on what I want to play.
One of our GMs opted to run a quickly put together game of Terra Incognita, a Victorian pulp RPG with some whacky archetypes. The premise is that the characters work for NAGS Society, National Archaeological Geographic and Submarine Society, preserving and protecting knowledge, even from unwitting mankind. When the rules specifically say the Hero is for "heavy lifting and for being beaten up", you know you'll be in for some fun times. I would have preferred a nice upstanding bookworm or librarian, a la Rachel Weisz in "The Mummy", but they needed an inventor. The whole thing reminded me of SAJV and their ilk, which may be why my Gadgeteer was named Rebecca. She was always the one with *just* the right gadget for the right moment, though with some rather odd side effects. She was also always getting annoyed with the men for breaking or ruining her fine equipment. My Rebecca was American however. (I must have a thing for Rebeccas; my favorite female "Highlander" Immortal was Rebecca Horne.)
Considering this was the first face-to-face RPG I had played in a decade, I did reasonably. The whole diceless stuff takes some getting used to... also the long hours again.